By Matthew Casperson

Away3D is a powerful expertise, and this booklet is targeted on exhibiting you ways to create sensible and enjoyable 3D Flash purposes with lots of step by step examples, easy methods to assist you keep away from universal error, undeniable English factors of the options and strategies utilized by Away3D, and sincere suggestion that can assist you comprehend a few of the inconsistencies within the Away3D code base. This booklet is intended for newcomers in addition to skilled Flash builders who're trying to create 3D functions in Flash utilizing the Away3D engine. no matter if you're utilizing Away3D for the 1st time or are a professional developer, this e-book gives you a fantastic starting place in taking Flash to the following measurement. it might even be used as a reference advisor by way of Flash builders who're already conversant in Away3D.

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Public function PrimitivesDemo():void { super(); } The initEngine() function has been overridden to set the initial position of the camera to be 500 units down towards the negative end of the Z-axis. This will give the camera a good view of the primitive 3D objects, which will be positioned at the origin. z = -500; } The initScene() function has been overridden to call the initSphere() function, which will cause the sphere primitive to be displayed on the screen first. initScene(); initSphere(); } [ 41 ] Chapter 2 Before a new primitive is created and displayed, the primitive that is currently being displayed has to be removed from the scene.

By default, the sides are oriented so that they are visible from outside. If you want to place the camera inside the cube and see the sides, you can set the flip init object parameter to true, which will reverse the orientation of the triangle faces that make up the sides of the cube. [ 47 ] Creating and Displaying Primitives The initCube() function is used to create and display an instance of the Cube class. addChild(currentPrimitive); } The following table lists the init object parameters accepted by the Cube class: Parameter Data Type Default Value Description width Number 100 Defines the width of the cube.

39 ] Creating and Displaying Primitives The PrimitivesDemo class is quite large, but its function is quite simple. Let's break down the code to see how it works. package { The Object3D class has been imported. Object3D is the base class for all 3D objects that can be added to the scene. primitives package. Each of these classes represents a primitive shape that is included with the Away3D library. Trident; The application will respond to two Flash events. The first event will be triggered once per frame, which, as we saw from Chapter 1, Building Your First Away3D Application, is used to redraw and animate the scene.

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