By Chris Webster
Study the main talents you wish with this sensible and inspirational advisor to all of the primary ideas of animation. With prolonged items on timing, performing and technical facets, Chris Webster has created the very important studying device that can assist you get the main from your animation and enhance the sensible talents wanted by means of either pros and critical scholars alike. The loose CD-ROM contains greater than 30 animations illustrating the innovations defined in the course of the publication in addition to examples of a pro construction time table, price range and construction Chart - every little thing you want to start! With a Foreword through Peter Lord, inventive Director and Co-Owner of Aardman Animations and an advent by way of Mike Milne, Director of the award-winning animation apartment laptop Animation, Framestore CFC. * enhance your timing, functionality and animation creation abilities with this useful consultant to animation abilities compatible for all disciplines. * enjoy the ability and event of a number one specialist and educator with greater than twenty years event * comprehend and grasp motion research, stream and timing with this superbly illustrated consultant
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Extra info for Animation The Mechanics of Motion
We can see in the following illustrations that when squash and stretch is applied to the animation of a bouncing ball the action is enhanced. As a general rule you should ensure that the volume of the object you are animating is not changed; it should neither gain nor lose mass. While the shape of the characters and objects may change, they may be flattened or extended; they should not lose or gain volume. This will help the animation to remain in scale with the rest of the environment. Perhaps the most extreme example of squash and stretch can be found in the work of Tex Avery, particularly in some of his masterly pieces of work for MGM in the 1940s, in which he took all kinds of liberties with volume.
To bring the object to rest. This principle will be reflected in the animation timing. A light object may get up to its running speed much more quickly than a heavy object that has to overcome far greater inertia. However, the heavier object may continue to move long after the lighter object has come to rest. Motorcycles accelerate and decelerate more quickly than a large lorry, even though the engine size outputs less energy. Gravity and its effect on a falling object Newton also described a universal law of gravitation based, it is said, on his observations of apples falling from a tree.
However, if the object is simply a prop it may lose credibility if squash and stretch is applied too liberally – or even at all. POSE-TO-POSE AND STRAIGHT-AHEAD There are two distinct processes by which animations are made: pose-to-pose animation (or key-frame animation) and straight-ahead animation. Both are very different ways in which animators approach the making of the work, and both have their unique qualities and specific advantages and disadvantages. The terms straight-ahead and pose-to-pose simply describe the separate processes and the way in which subsequent images are created.