By Roger Braunstein
I used this e-book widely whereas studying Flash CS3 and CS4. i didn't do a lot designing, regularly coding. i discovered this publication to be awfully priceless as a developer with out heritage in any of the ECMA family members script languages. I endured to exploit the ebook on a regular basis over a interval of 2 years and typically came across it to be an exceptional refresher or wisdom extender of the subject i wished that day. I hugely suggest it. even though it is broad, do not anticipate the e-book include actually every little thing. It does not pass into intensity at the parts (as I had wanted) and one or different occasions I got here up empty, yet I nonetheless do not believe that demotes it to four stars. i discovered it to be the easiest laid out of all of the ActionScript books I reviewed (and it pairs good with Moock). it truly is certainly my go-to-first publication for ActionScript. while you are an absolute guru, might be you don't want it (or the other book), another way get it and begin interpreting and constructing!
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Extra resources for ActionScript 3.0 Bible
Qxd:Layout 1 9/22/07 12:56 PM Page xlviii Introduction FIGURE I-4 Save the Flash file. 5. Each example has a main class. If the example is a single class, the main class is the entire example. Otherwise, it is listed first. The main class always extends Sprite. Once you’ve determined which class is the main class, enter this class’s fully qualified name (see Chapter 3) into the Document Class input box in the Properties panel. If this panel is not visible, you can show it by selecting Window ➪ Properties ➪ Properties in the menu.
The following steps all take place inside this folder, wherever you decide to put it. You can either type the code or retrieve it from the book’s companion site. Larger examples will have their code available for download as described in the “What’s on the Companion Web Site” section. If you have the files available already, drop them into this folder, or follow these steps to create the file anew: 1. Launch Flash and create a new ActionScript file by navigating to File ➪ New and selecting ActionScript File, as shown in Figure I-1.
0 Bible is for you. 0, from the basics of the language through powerful new advanced features. If you want to learn the new features of Adobe Flash CS3 Professional or learn how to use the Flash software, this book may not be right for you. It does not cover the Flash authoring tool, nor will it tell you how to set up your Flash files or where to find the correct commands and tools. To learn more about this tool, see the recommended books in the preceding section. 0 — it does not cover the Flex framework or MXML.